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Note that there is no "undo" operation, so save your navigation mesh frequently!
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It is recommended that these commands be bound to keys for ease-of-use while editing. Note that the default database filename is "BotProfile.db".ĭisplays the bot module version number, and information about the bot's author.Įach of the following " bot_nav_*" commands operate on the navigation mesh, allowing hand-tuning of the automatically learned data. Sets the filename of the database that defines the bot personalities and skill levels. Sets the amount of bot radio-chat ( Normal, Minimal, Standard Radio, or Off). If non-zero, all hostages will stop moving and responding (pauses all hostages).īot_chatter If non-zero, all bots will stop moving and responding (pauses all bots). If non-zero, forces the bots to defer round goals to human players (bomb carrier, etc.).įorce all bots to walk (disallow running). Rogue bots just "run and gun", and will respond to all radio commands with "Negative". If non-zero, allows bots to occasionally "go rogue". If zero, the bots will not buy or use the given category of weapon. If non-zero, the bots will wait to join the game until at least one human player has joined.Īll of the " bot_allow" CVars can be either 0 or 1. This is useful for "clan-tagging" bots.ĭetermines which team the bots will join. The given will be prefixed to all subsequently added bot names. Set to 1 to force bots to automatically leave the server to make room for human players (set to 0 to disable). Note that this command overrides the " bot_quota" command. As human players join or leave the server, the number of bots in the game will be adjusted accordingly. " number_of_bots = number_of_human_players * bot_quota_match_ratio"). Sets the ratio of the number of bots per human player (i.e. If a bot is kicked, a new bot will be added to maintain the quota. Setting this CVar to a non-zero value will cause the given number of bots to be maintained in the game. Note that existing bots in the game will retain the difficulty setting that they were originally created with. 0 = easy, 1 = normal, 2 = hard, and 3 = expert (difficulty values higher than "3" are reset to "3"). This CVar determines the difficulty of all newly created bots. These commands are shortcuts that set the " bot_allow_*" CVars accordingly. This command takes either the name of a bot, or the keyword "all" (causing all bots in the game to be kicked). This command takes either the name of a bot, or the keyword "all" (causing all bots in the game to be killed). " bot_add_t" and " bot_add_ct" forces the bot to join a specific team. " bot_add" will add a bot to the team specified by the " bot_join_team" CVar. this is the best tactic for the counter terrorist force, because in the counter terrorist force, you have the shields, and if you start your own game, in the options, you can choose for your team mates that they can only use the shields and the grenades and pistols, then you press "x", then "3", then they will follow you with their shields, and there will be a massive wall of counter terrorists that will be indestructible, and you can move in one heave, and while the terrorists are busy shooting at you, when they reload, you can kill them with the whole team firing at once.Causes a bot (with an optional "name" contained in the " BotProfile.db" bot personalities and skill levels database file) to be added to the game. then, if you are in an arms fight, you can hide behind your team mates while they fire, and take an accurate gun and kill the enemies while they are killing your team mates, then you can get lots of kills with out hardly getting damaged.Ī tactic for the Counter-Terrorist force. then, all you have to do is walk to some where and your whole team follows you. this tells your team mates to stick together. when you are in a game created by yourself, press the "x" button, and press the number "3". The best tactic for when in a gun fight situation.